Remedy Entertainment formalises what fans suspected since the Foundation and AWE expansions: Control is getting a true sequel. Control Resonant returns to the Federal Bureau of Control and the Oldest House, the brutalist government skyscraper whose architecture rearranges itself around paranatural threats. Remedy’s reality-bending design philosophy is in full force — corridors fold, gravity wavers, and the Hiss whisper at the edges of perception.
Building on Control’s acclaimed third-person combat, Resonant expands Jesse Faden’s telekinetic toolkit and the morphing Service Weapon, layering new paranatural abilities over the series’ satisfying push-pull of gunplay and psychic destruction. Crucially, the game deepens the Remedy Connected Universe, tightening the knot between Control and Alan Wake 2 with the studio’s trademark mix of live-action footage, found documents and unreliable narration. Powered by Remedy’s Northlight engine with aggressive ray tracing, Control Resonant aims to be one of 2026’s most atmospheric and intellectually ambitious action games — a haunted-house thriller wrapped in a metaphysical mystery.