Valor Mortis stumbles where Ghostrunner soared, trading velocity for deliberate punishment. One More Level’s pivot to soulslike territory feels tentative—combat lacks the precision their parkour pedigree promised. You’re a resurrected Napoleonic soldier wrestling with clunky dodge timings and supernatural abilities that never quite gel. The setting drips with potential: alternate history France where occult forces puppet emperors and corpses. Yet environments recycle Gothic architecture ad nauseam, and enemy variety plateaus disappointingly early. Boss encounters shine occasionally, demanding pattern recognition over reflexes, but checkpoint spacing feels punitive rather than challenging.
The conspiracy threading through decrepit chateaus and blighted battlefields intrigues initially, but narrative delivery stumbles between cryptic item descriptions and overwrought cutscenes. Your undead protagonist channels powers through Enlightenment-era artifacts—muskets modified with soul energy, guillotine blades as melee weapons—which provides momentary novelty. Performance holds steady on PS5, though PC optimization suffers noticeable stuttering during particle-heavy encounters. The orchestral score elevates atmosphere considerably, gothic strings punctuating each brutal death, of which there are many.
What frustrates most is sensing Ghostrunner’s DNA beneath suffocating soulslike conventions. Moments where supernatural traversal and combat sync—wall-running while channeling spectral projectiles—hint at what could’ve been. Instead, Valor Mortis adheres too reverently to FromSoftware’s blueprint without understanding why those mechanics succeed. It’s competent, occasionally inspired, but ultimately forgettable in a crowded genre where innovation matters more than imitation. For soulslike devotees craving Napoleonic dread, it scratches that itch. Everyone else should wait for deeper discounts.

